Wednesday, April 15, 2009

Video Games and Art

In the article on gaming, one interesting idea that people are being threatened by forms that threaten to supercede their own. Video games are emerging with increasingly sophisticated graphics, and online role-playing games have created a vibrant community across the world.
Henry Jenkins makes a very interesting point in the interview about ways of engaging with art form in meaningful and non-meaningful ways. His claim that video game players can either engage in meaningful or non-meaningful ways, an mode of interaction that he claims is present in engaging with all forms of art. This is a very interesting claim, but could be problematic. Does the content have an impact on the level of meaning in an engagement? Does a romance novel promote a less meaningful interaction than Tolstoy? If someone is going through a museum and breezing past most paintings, but spending an extended period of time getting to know one specific painting the example that Jenkins is looking for?
It seems very difficult to establish levels of meaning, and to declare someone else's interaction non-meaningful runs the risk of revealing snobbery.

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